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Emberwild/assets/audio/CREDITS.md

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# Audio credits
Everything here is CC0 (public domain): free to use, change and ship, with
no attribution required. Credit is given anyway.
## Kenney (CC0)
`sfx/kenney/` holds sounds from three of Kenney's packs, renamed:
- **RPG Audio**: creaks, doors, cloth, leather, knife, metal clicks
- **Impact Sounds**: wood, mining, plank, punch and soft impacts; footsteps
on grass, snow, wood and concrete
- **Interface Sounds**: open, close, tick and confirmation chimes
https://kenney.nl/assets/rpg-audio,
https://kenney.nl/assets/impact-sounds,
https://kenney.nl/assets/interface-sounds:
"License: (Creative Commons Zero, CC0)
http://creativecommons.org/publicdomain/zero/1.0/". Thank you, Kenney.
Which file is which is listed in `KENNEY` in `tools/audio/make_audio.py`,
which also re-copies them (`--kenney <folder with the unzipped packs>`).
## SamsterBirdies (CC0)
`ambience/birds.ogg` is from "Bird ambience. Coniferous forest dawn chorus."
by SamsterBirdies (https://freesound.org/people/SamsterBirdies/sounds/745273/,
License: Creative Commons 0): its first 90 s (kept in
`tools/audio/sources/birds_samsterbirdies_745273.ogg`), softened a little and
made into a seamless loop by `tools/audio/make_audio.py birds`. Thank you.
## OwlStorm (CC0)
`ambience/crickets.ogg` is "Night Crickets Ambience on Rural Property" by
OwlStorm (https://freesound.org/people/OwlStorm/sounds/320145/, License:
Creative Commons 0; the preview is in `tools/audio/sources/`), with the low
rumble taken out and made into a seamless loop by
`tools/audio/make_audio.py crickets`. Thank you.
## Breviceps (CC0)
`ambience/owl_0.ogg` and `owl_1.ogg` are the two hoots in "Owl Hoot" by
Breviceps (https://freesound.org/people/Breviceps/sounds/465697/, License:
Creative Commons 0; the preview is in `tools/audio/sources/`), cut at 0.12 s
and 2.65 s (leaving out the short sound between them), then levelled. Thank you.
## Old Tam's voice
`voice/` is spoken by **Kokoro** (Kokoro-82M by hexgrad, Apache-2.0,
https://huggingface.co/hexgrad/Kokoro-82M) with its British "George" voice,
made a little older (deeper, slower, warmer) by `tools/voice/make_voice.py`.
The recordings are generated from our own text; rebuild them with
`tools/voice/make_voice.sh` after changing any line.
## Emberwild's own (CC0)
`music/`, `ambience/` and `sfx/synth/` are synthesised from scratch by
`tools/audio/make_audio.py` (no samples): the five music tracks (calm,
night, storm, danger, boss), the fire crackle, the creature voices, and the
swings, eating, splashes, the fishing reel and bite, the bow, the hurt thump
and death. Released under CC0 like the rest of this folder.