Journey: one boat each, no passengers; tunnels, ropes and burrows shared

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Paul Bailey
2026-11-06 14:30:51 +00:00
parent 5584f74a8b
commit f4df2bc99d

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@@ -275,6 +275,16 @@ A server today runs one island. Options:
place, load or wake the other worldlet, send them its world); place, load or wake the other worldlet, send them its world);
- sleep: "everyone in bed" counts the players in that worldlet only; - sleep: "everyone in bed" counts the players in that worldlet only;
- the Old Stag and other bosses scale with the players in their worldlet. - the Old Stag and other bosses scale with the players in their worldlet.
- **Boats: one each, no passengers.** A boat belongs to whoever built it
(like a bed): only the owner, and their friends under the server's locks
rule, can sail it, and nobody else can dismantle it. It stays moored where
it was last left (the Cove end or the Highlands end), so nobody is
stranded by someone else taking the only boat. Lose or wreck it and you
build another, which is harder where wood is scarce (the Highlands), so
plan the trip back. Each player has to earn their own crossing by boat.
- **The other crossings are shared:** a dug tunnel, a fixed climbing rope
and a dug burrow are changes to the world, there for everyone once one
player has made them (like a door or a bridge).
### Server cost, measured (0.3.1) ### Server cost, measured (0.3.1)
One worldlet, a dedicated server on the M5 Pro, never pausing: about One worldlet, a dedicated server on the M5 Pro, never pausing: about