Journey: one boat each, no passengers; tunnels, ropes and burrows shared
This commit is contained in:
@@ -275,6 +275,16 @@ A server today runs one island. Options:
|
|||||||
place, load or wake the other worldlet, send them its world);
|
place, load or wake the other worldlet, send them its world);
|
||||||
- sleep: "everyone in bed" counts the players in that worldlet only;
|
- sleep: "everyone in bed" counts the players in that worldlet only;
|
||||||
- the Old Stag and other bosses scale with the players in their worldlet.
|
- the Old Stag and other bosses scale with the players in their worldlet.
|
||||||
|
- **Boats: one each, no passengers.** A boat belongs to whoever built it
|
||||||
|
(like a bed): only the owner, and their friends under the server's locks
|
||||||
|
rule, can sail it, and nobody else can dismantle it. It stays moored where
|
||||||
|
it was last left (the Cove end or the Highlands end), so nobody is
|
||||||
|
stranded by someone else taking the only boat. Lose or wreck it and you
|
||||||
|
build another, which is harder where wood is scarce (the Highlands), so
|
||||||
|
plan the trip back. Each player has to earn their own crossing by boat.
|
||||||
|
- **The other crossings are shared:** a dug tunnel, a fixed climbing rope
|
||||||
|
and a dug burrow are changes to the world, there for everyone once one
|
||||||
|
player has made them (like a door or a bridge).
|
||||||
|
|
||||||
### Server cost, measured (0.3.1)
|
### Server cost, measured (0.3.1)
|
||||||
One worldlet, a dedicated server on the M5 Pro, never pausing: about
|
One worldlet, a dedicated server on the M5 Pro, never pausing: about
|
||||||
|
|||||||
Reference in New Issue
Block a user