Commit Graph

76 Commits

Author SHA1 Message Date
Paul Bailey
62b3d6c47f 0.5.0: the journey on a server (a server per land; chat, the player list, admin and sleep across lands); protocol 17 v0.5.0 2026-11-07 00:23:43 +00:00
Paul Bailey
f9b138b304 J3c: a land server stopping tells its players and is started afresh when they rejoin; the extra ports to forward on the Host page, the hosting message, the server log and HOSTING.md 2026-11-07 00:08:05 +00:00
Paul Bailey
86ebe07899 J3b: chat, the player list (with each player's land) and admin commands across lands; sleep needs everyone in every land, with a 'waiting for everyone else' message 2026-11-06 23:42:50 +00:00
Paul Bailey
85bbed249b J3a: the journey on a server. A server per land (Lands: the hub starts land servers on demand over a private link), the cliff tunnel online, crossings with one-time passes, shared characters that remember their land, one clock from the hub; test_net_lands 2026-11-06 23:14:11 +00:00
Paul Bailey
6544862885 Map: other players in your land shown on a co-op server, never with PvP on 2026-11-06 22:33:14 +00:00
Paul Bailey
109fff22d0 0.4.1: the Cove's stream (trout), the seam and sea cave in real rock, one clock for every land (going home no longer rewinds the day) v0.4.1 2026-11-06 22:02:16 +00:00
Paul Bailey
b938e045cb One clock for every land: going back to a land catches it up on the time away (like a night's sleep) instead of rewinding to when you left; J3 decided: a server per land with the Valley's as hub, sleep needs everyone in every land 2026-11-06 21:57:37 +00:00
Paul Bailey
ad47cd53da The Cove's stream: a stream block whose water only runs downhill (spring to the bay), its own water ribbon, trout, on the map; scenery and landmarks keep clear 2026-11-06 21:35:04 +00:00
Paul Bailey
0209c6149a The seam and the sea cave built from real boulders (rock_pile.gd: the scenery's rocks with matching colliders), the seam a cleft between two slabs with pick marks and loose stones 2026-11-06 21:26:15 +00:00
Paul Bailey
b86fb879d2 Site: trailer encoded smaller (CRF 23, 3.5 Mbit/s cap) to fit Cloudflare Pages' 25 MiB file limit; make_site.sh refuses an oversized file 2026-11-06 21:06:08 +00:00
Paul Bailey
2b7e52cd82 0.4.0: map (N) that fills in as you explore and a compass (closes #1); Old Tam's seam and Cove tips (voiced); the journey and sea fish in the guide; trailer with the tunnel and the Cove; protocol 16 v0.4.0 2026-11-06 18:36:20 +00:00
Paul Bailey
980ee53579 J1: the cliff tunnel (seam, six propped stretches, dark, lights), travel Valley <-> Cove through the sea cave, a save file per worldlet; New World has no Where (--dev-worldlets to try others) 2026-11-06 17:51:58 +00:00
Paul Bailey
793b214786 W3: the Cove (bay, pond, pier for sea fishing), mackerel and cod (cod only in deep water), non-start worldlets offered for testing when run from source 2026-11-06 17:08:42 +00:00
Paul Bailey
9b88a10609 W2: several lakes per worldlet, a beach block shelving into the sea with a current that turns swimmers back; testbay test worldlet through the water, edge and boundary suites; the two ways to play (journey, one land) recorded 2026-11-06 16:48:20 +00:00
Paul Bailey
68e6d814d9 W1: choose a worldlet (New World and Host Game pages, kept once an island exists), worldlet shown in the Load list; Godot .uid files 2026-11-06 16:10:32 +00:00
Paul Bailey
db4a659236 W0: terrain from worldlet building blocks (Valley in data/worldlets, identical heights), WorldInfo API, worldlet in saves and servers; the cliff tunnel plan 2026-11-06 15:51:43 +00:00
Paul Bailey
f4df2bc99d Journey: one boat each, no passengers; tunnels, ropes and burrows shared 2026-11-06 14:30:51 +00:00
Paul Bailey
5584f74a8b Journey: multiplayer spread out (decided) 2026-11-06 14:17:56 +00:00
Paul Bailey
77517be778 Journey decisions: extendable ending, four crossings, biome hazards; server cost measured 2026-11-06 14:16:07 +00:00
Paul Bailey
40f5e25c41 Version 0.3.1 v0.3.1 2026-11-06 14:05:24 +00:00
Paul Bailey
eaeb841c1d Lights to place indoors (tallow candle, torch stand); docs brought up to date; the journey plan; sticky teleports in net tests; protocol 15 2026-11-06 13:56:43 +00:00
Paul Bailey
5f40fa3f7b Version 0.3.0 v0.3.0 2026-11-06 11:58:27 +00:00
Paul Bailey
4b2e687188 Uses for every material (clay jar, bedroll, pelt rug, fang necklace, bear cloak, pemmican, bait), Q to drop, K/M bag rows on 1-8, help pages; protocol 14 2026-11-06 11:49:42 +00:00
Paul Bailey
5778d61763 Version 0.2.1 v0.2.1 2026-11-06 00:12:53 +00:00
Paul Bailey
787d8d1d65 Old Tam speaks (Kokoro); CC0 birdsong, crickets and owls; no plants through floors; menu and marker fixes 2026-11-06 00:03:59 +00:00
Paul Bailey
0550a4daa0 tools/publish_release.sh: create the Gitea release, upload and verify 2026-11-05 21:06:33 +00:00
Paul Bailey
a33fbd5d88 Version 0.2.0 v0.2.0 2026-11-05 21:04:08 +00:00
Paul Bailey
caa611fac6 Audio: mood music, ambience, sound effects and creature voices (Kenney CC0 + synthesised); protocol 13 2026-11-05 21:03:54 +00:00
Paul Bailey
2a9d47630e Trailer: encode standard-range yuv420p so Safari and QuickTime play it 2026-11-05 19:37:24 +00:00
Paul Bailey
1d0008d34b Trailer tool (Movie Maker + ffmpeg) and a static download page built per release 2026-11-05 19:31:33 +00:00
Paul Bailey
608c66ea54 Update feed: the repo is now Admin/Emberwild 2026-11-05 19:15:05 +00:00
Paul Bailey
6ab72f2c05 Update check: version feed from the git server's releases, title-screen banner, clearer version refusals v0.1.0 2026-11-05 16:56:11 +00:00
Paul Bailey
a8eaf0d12e Packaged builds: macOS (universal, ad-hoc signed) and Windows, tools/export.sh 2026-11-05 16:40:47 +00:00
Paul Bailey
bd7d10a829 T4: Old Tam's tips in normal worlds, with a setting 2026-11-05 16:22:38 +00:00
Paul Bailey
73d27f1dcb Tutorial design: T3 on hold until worldlets 2026-11-05 15:08:58 +00:00
Paul Bailey
dbcc6f6e59 Tutorial: Old Tam's hut outline beside the fire, pieces snap into it 2026-11-05 15:01:59 +00:00
Paul Bailey
f93ebe1bea T2 tutorial: all five chapters with Old Tam, scripted dusk and demo wolf, rabbits for the hunt, title-screen Tutorial entry, pause-menu skip/leave, goodbye card; full bot playthrough test 2026-11-05 14:43:00 +00:00
Paul Bailey
5b5dd3d609 T1 tutorial: Actions events, the Guide autoload, chapter 1 with Old Tam the hermit, guide panel and marker, saved progress; roadmap: auto-update plan 2026-11-05 14:14:32 +00:00
Paul Bailey
e03411ffdb P5 the Old Stag: standing stones and altar, three-phase boss with charges, stun window, spirit wolves and stomps; antler pickaxe and trophy; group scaling and credit for every fighter; online 3-player test (protocol 12) 2026-11-05 13:39:06 +00:00
Paul Bailey
3389ec9a21 P4 hazards: food spoilage with rot speed setting, smoking rack and salt, food poisoning, harsher blizzards, hard winters with lake ice, lightning on trees, snow on roofs (protocol 11) 2026-11-05 11:49:13 +00:00
Paul Bailey
657c3140fe Plan: P4/P5 decisions (lightning hits trees only, server-set rot speed, Old Stag in, antler pickaxe stats) 2026-11-05 09:29:55 +00:00
Paul Bailey
9528f91e47 P3 thieves and barrow: crows and foxes steal food left out; the barrow with its guards, coffin loot and key pieces; blunt club vs bone (protocol 10) 2026-11-05 09:23:31 +00:00
Paul Bailey
96aac29606 P3 bear: one bear per island raids unattended food, palisades and closed huts keep it out, warns then charges, hide/fat/meat, fur rug (Cozy), death saved (protocol 8) 2026-11-05 07:51:07 +00:00
Paul Bailey
fc58c8d0e1 P3 alpha: wolf moon every 7th night, the alpha breaks wooden doors, iron-banded door, broken-door repair, alpha pelt and cloak (protocol 7) 2026-11-05 01:40:52 +00:00
Paul Bailey
411bfef34a P2 stone: stonecutter, cut stone, stone floors/walls/pillars/stairs/windows/doorway, hearth; wooden stairs, windows, posts, palisade and gate; stone support rules 2026-11-05 01:14:07 +00:00
Paul Bailey
24c280d885 P1 iron: nuggets, ore, clay, kiln, smelter, forge, iron tools and arrows, lantern, tool wear and repair 2026-11-05 00:31:07 +00:00
Paul Bailey
ab1f417c32 M2.7: Host Game, backups, launchd/systemd samples, hosting and Tailscale guide 2026-11-04 23:19:00 +00:00
Paul Bailey
2ab79b68c6 M2.6: server rules (PvP, raiding, locks and friends, death penalty, difficulty, wolf grace), chat, admin commands, server console 2026-11-04 22:54:40 +00:00
Paul Bailey
47fc116839 Crafting tabs (tools, weapons, cooking, building...); panel fits at 1280x720; steadier smoothness test 2026-11-04 22:01:54 +00:00
Paul Bailey
a211fe4c63 M2.5: wildlife, wolves, hunting, fishing and sleeping on the server 2026-11-04 21:25:10 +00:00