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61 Commits
m1b-surviv
...
v0.4.1
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8
.gitignore
vendored
8
.gitignore
vendored
@@ -3,7 +3,7 @@
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|||||||
.import/
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.import/
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*.import
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*.import
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export.cfg
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export.cfg
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export_presets.cfg
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# (export_presets.cfg is kept: signing passwords live in .godot/export_credentials.cfg)
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# Exported builds
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# Exported builds
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/build/
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/build/
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@@ -18,3 +18,9 @@ Thumbs.db
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# Editor
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# Editor
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*.tmp
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*.tmp
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# Cloudflare wrangler cache (tools/site deploys)
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.wrangler/
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# Kokoro TTS environment (tools/voice/make_voice.sh sets it up)
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tools/voice/.venv/
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47
README.md
47
README.md
@@ -16,7 +16,24 @@ addon SDK with guard rails.
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## Status
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## Status
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See `docs/ROADMAP.md` for milestones and `docs/ARCHITECTURE.md` for the design.
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See `docs/ROADMAP.md` for milestones and `docs/ARCHITECTURE.md` for the design.
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Current milestone: **M0 — playable single-player world skeleton** (scaffolding on disk; needs Godot 4 installed to open & run).
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**Emberwild 0.4.1** is released (download page and player guide:
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https://emberwild-95k.pages.dev, builds on the Gitea releases). Built so far:
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- M0-M1: the island, survival, crafting, building, weather, wildlife, hunting, fishing.
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- M2: self-hosted multiplayer (Host Game, dedicated servers, rules, chat, admin).
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- P1-P5 (`docs/PROGRESSION_DESIGN.md`): iron, stone building, the wolf moon and
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alpha, the bear, crows and foxes, the barrow, hazards, the Old Stag. P6: a use
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for every material, lights to place, dropping items, bag rows on the hotbar.
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- T1, T2, T4 (`docs/TUTORIAL_DESIGN.md`): the tutorial with Old Tam (spoken),
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and his tips in normal worlds.
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- M4 so far: packaged builds, the update check, music, ambience, sound effects
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and creature voices (`assets/audio/CREDITS.md`), the trailer and help pages,
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the map (N) and compass.
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- W0-W3, J1 (`docs/WORLDLETS_DESIGN.md`): worldlets as data, the Cove (beach,
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pier, sea fishing), and the cliff tunnel between them, with a save file per
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worldlet (single-player).
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Next: J3, the journey on a server ("spread out"), then the Highlands.
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Running from the source, `godot --path . -- --dev-worldlets` lets New World
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start in any worldlet, to try one directly.
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## Requirements
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## Requirements
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- **Godot 4.3+** (standard build; no C# needed — this project uses GDScript).
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- **Godot 4.3+** (standard build; no C# needed — this project uses GDScript).
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@@ -34,6 +51,34 @@ godot --path .
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godot --headless --path . -- --server
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godot --headless --path . -- --server
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```
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```
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## Packaged builds
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```bash
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tools/export.sh # build/Emberwild-<version>-macos.zip and -windows.zip
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tools/export.sh macOS # or just one ("macOS" / "Windows")
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```
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Needs the Godot export templates for your Godot version (Editor > Manage
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Export Templates). The version number is `application/short_version` in
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`export_presets.cfg`.
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- **Mac:** a universal .app, ad-hoc signed but not notarised. On another Mac,
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the first launch needs right-click > Open (or System Settings > Privacy &
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Security > Open Anyway).
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- **Windows:** unzip and run `Emberwild.exe` (keep `Emberwild.pck` beside
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it). It's unsigned, so SmartScreen says "Windows protected your PC":
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More info > Run anyway.
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- A packaged copy is also a dedicated server:
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`Emberwild.app/Contents/MacOS/Emberwild --headless -- --server` (Mac) or
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`Emberwild.exe --headless -- --server` (Windows). Saves and settings live in
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the same user folder as a copy run from source.
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## Trailer and download page
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```bash
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tools/trailer/make_trailer.sh # build/Emberwild-trailer.mp4: recorded in-game (Movie Maker), needs ffmpeg
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tools/site/make_site.sh # build/site/: index.html + poster.jpg + trailer.mp4 for the current release
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```
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The page's download links point at the Gitea release named in
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`build/version.json`, so rebuild it after each `tools/export.sh` release.
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||||||
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Gitea doesn't serve HTML pages: copy `build/site/` to any static web host.
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||||||
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||||||
## Layout
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## Layout
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||||||
```
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```
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||||||
project.godot Godot project definition
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project.godot Godot project definition
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||||||
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|||||||
54
assets/audio/CREDITS.md
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assets/audio/CREDITS.md
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|||||||
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# Audio credits
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||||||
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Everything here is CC0 (public domain): free to use, change and ship, with
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no attribution required. Credit is given anyway.
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## Kenney (CC0)
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`sfx/kenney/` holds sounds from three of Kenney's packs, renamed:
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- **RPG Audio**: creaks, doors, cloth, leather, knife, metal clicks
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- **Impact Sounds**: wood, mining, plank, punch and soft impacts; footsteps
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on grass, snow, wood and concrete
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- **Interface Sounds**: open, close, tick and confirmation chimes
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||||||
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||||||
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https://kenney.nl/assets/rpg-audio,
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https://kenney.nl/assets/impact-sounds,
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https://kenney.nl/assets/interface-sounds:
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"License: (Creative Commons Zero, CC0)
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http://creativecommons.org/publicdomain/zero/1.0/". Thank you, Kenney.
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||||||
|
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||||||
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Which file is which is listed in `KENNEY` in `tools/audio/make_audio.py`,
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||||||
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which also re-copies them (`--kenney <folder with the unzipped packs>`).
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||||||
|
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||||||
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## SamsterBirdies (CC0)
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||||||
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`ambience/birds.ogg` is from "Bird ambience. Coniferous forest dawn chorus."
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||||||
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by SamsterBirdies (https://freesound.org/people/SamsterBirdies/sounds/745273/,
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||||||
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License: Creative Commons 0): its first 90 s (kept in
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||||||
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`tools/audio/sources/birds_samsterbirdies_745273.ogg`), softened a little and
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||||||
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made into a seamless loop by `tools/audio/make_audio.py birds`. Thank you.
|
||||||
|
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||||||
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## OwlStorm (CC0)
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||||||
|
`ambience/crickets.ogg` is "Night Crickets Ambience on Rural Property" by
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||||||
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OwlStorm (https://freesound.org/people/OwlStorm/sounds/320145/, License:
|
||||||
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Creative Commons 0; the preview is in `tools/audio/sources/`), with the low
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||||||
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rumble taken out and made into a seamless loop by
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||||||
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`tools/audio/make_audio.py crickets`. Thank you.
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||||||
|
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||||||
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## Breviceps (CC0)
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||||||
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`ambience/owl_0.ogg` and `owl_1.ogg` are the two hoots in "Owl Hoot" by
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||||||
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Breviceps (https://freesound.org/people/Breviceps/sounds/465697/, License:
|
||||||
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Creative Commons 0; the preview is in `tools/audio/sources/`), cut at 0.12 s
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||||||
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and 2.65 s (leaving out the short sound between them), then levelled. Thank you.
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||||||
|
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||||||
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## Old Tam's voice
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||||||
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`voice/` is spoken by **Kokoro** (Kokoro-82M by hexgrad, Apache-2.0,
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||||||
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https://huggingface.co/hexgrad/Kokoro-82M) with its British "George" voice,
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||||||
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made a little older (deeper, slower, warmer) by `tools/voice/make_voice.py`.
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||||||
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The recordings are generated from our own text; rebuild them with
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||||||
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`tools/voice/make_voice.sh` after changing any line.
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||||||
|
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||||||
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## Emberwild's own (CC0)
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||||||
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`music/`, `ambience/` and `sfx/synth/` are synthesised from scratch by
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||||||
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`tools/audio/make_audio.py` (no samples): the five music tracks (calm,
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||||||
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night, storm, danger, boss), the fire crackle, the creature voices, and the
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||||||
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swings, eating, splashes, the fishing reel and bite, the bow, the hurt thump
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||||||
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and death. Released under CC0 like the rest of this folder.
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||||||
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assets/audio/sfx/kenney/mine_2.ogg
Normal file
BIN
assets/audio/sfx/kenney/mine_2.ogg
Normal file
Binary file not shown.
BIN
assets/audio/sfx/kenney/mine_3.ogg
Normal file
BIN
assets/audio/sfx/kenney/mine_3.ogg
Normal file
Binary file not shown.
BIN
assets/audio/sfx/kenney/mine_4.ogg
Normal file
BIN
assets/audio/sfx/kenney/mine_4.ogg
Normal file
Binary file not shown.
BIN
assets/audio/sfx/kenney/plank_0.ogg
Normal file
BIN
assets/audio/sfx/kenney/plank_0.ogg
Normal file
Binary file not shown.
BIN
assets/audio/sfx/kenney/plank_1.ogg
Normal file
BIN
assets/audio/sfx/kenney/plank_1.ogg
Normal file
Binary file not shown.
BIN
assets/audio/sfx/kenney/plank_2.ogg
Normal file
BIN
assets/audio/sfx/kenney/plank_2.ogg
Normal file
Binary file not shown.
BIN
assets/audio/sfx/kenney/plank_3.ogg
Normal file
BIN
assets/audio/sfx/kenney/plank_3.ogg
Normal file
Binary file not shown.
BIN
assets/audio/sfx/kenney/plank_4.ogg
Normal file
BIN
assets/audio/sfx/kenney/plank_4.ogg
Normal file
Binary file not shown.
BIN
assets/audio/sfx/kenney/punch_0.ogg
Normal file
BIN
assets/audio/sfx/kenney/punch_0.ogg
Normal file
Binary file not shown.
BIN
assets/audio/sfx/kenney/punch_1.ogg
Normal file
BIN
assets/audio/sfx/kenney/punch_1.ogg
Normal file
Binary file not shown.
BIN
assets/audio/sfx/kenney/punch_2.ogg
Normal file
BIN
assets/audio/sfx/kenney/punch_2.ogg
Normal file
Binary file not shown.
BIN
assets/audio/sfx/kenney/punch_3.ogg
Normal file
BIN
assets/audio/sfx/kenney/punch_3.ogg
Normal file
Binary file not shown.
BIN
assets/audio/sfx/kenney/punch_4.ogg
Normal file
BIN
assets/audio/sfx/kenney/punch_4.ogg
Normal file
Binary file not shown.
BIN
assets/audio/sfx/kenney/punch_heavy_0.ogg
Normal file
BIN
assets/audio/sfx/kenney/punch_heavy_0.ogg
Normal file
Binary file not shown.
BIN
assets/audio/sfx/kenney/punch_heavy_1.ogg
Normal file
BIN
assets/audio/sfx/kenney/punch_heavy_1.ogg
Normal file
Binary file not shown.
BIN
assets/audio/sfx/kenney/punch_heavy_2.ogg
Normal file
BIN
assets/audio/sfx/kenney/punch_heavy_2.ogg
Normal file
Binary file not shown.
BIN
assets/audio/sfx/kenney/punch_heavy_3.ogg
Normal file
BIN
assets/audio/sfx/kenney/punch_heavy_3.ogg
Normal file
Binary file not shown.
BIN
assets/audio/sfx/kenney/punch_heavy_4.ogg
Normal file
BIN
assets/audio/sfx/kenney/punch_heavy_4.ogg
Normal file
Binary file not shown.
BIN
assets/audio/sfx/kenney/soft_heavy_0.ogg
Normal file
BIN
assets/audio/sfx/kenney/soft_heavy_0.ogg
Normal file
Binary file not shown.
BIN
assets/audio/sfx/kenney/soft_heavy_1.ogg
Normal file
BIN
assets/audio/sfx/kenney/soft_heavy_1.ogg
Normal file
Binary file not shown.
BIN
assets/audio/sfx/kenney/soft_heavy_2.ogg
Normal file
BIN
assets/audio/sfx/kenney/soft_heavy_2.ogg
Normal file
Binary file not shown.
BIN
assets/audio/sfx/kenney/soft_heavy_3.ogg
Normal file
BIN
assets/audio/sfx/kenney/soft_heavy_3.ogg
Normal file
Binary file not shown.
BIN
assets/audio/sfx/kenney/soft_heavy_4.ogg
Normal file
BIN
assets/audio/sfx/kenney/soft_heavy_4.ogg
Normal file
Binary file not shown.
BIN
assets/audio/sfx/kenney/step_grass_0.ogg
Normal file
BIN
assets/audio/sfx/kenney/step_grass_0.ogg
Normal file
Binary file not shown.
BIN
assets/audio/sfx/kenney/step_grass_1.ogg
Normal file
BIN
assets/audio/sfx/kenney/step_grass_1.ogg
Normal file
Binary file not shown.
BIN
assets/audio/sfx/kenney/step_grass_2.ogg
Normal file
BIN
assets/audio/sfx/kenney/step_grass_2.ogg
Normal file
Binary file not shown.
BIN
assets/audio/sfx/kenney/step_grass_3.ogg
Normal file
BIN
assets/audio/sfx/kenney/step_grass_3.ogg
Normal file
Binary file not shown.
BIN
assets/audio/sfx/kenney/step_grass_4.ogg
Normal file
BIN
assets/audio/sfx/kenney/step_grass_4.ogg
Normal file
Binary file not shown.
BIN
assets/audio/sfx/kenney/step_snow_0.ogg
Normal file
BIN
assets/audio/sfx/kenney/step_snow_0.ogg
Normal file
Binary file not shown.
BIN
assets/audio/sfx/kenney/step_snow_1.ogg
Normal file
BIN
assets/audio/sfx/kenney/step_snow_1.ogg
Normal file
Binary file not shown.
BIN
assets/audio/sfx/kenney/step_snow_2.ogg
Normal file
BIN
assets/audio/sfx/kenney/step_snow_2.ogg
Normal file
Binary file not shown.
BIN
assets/audio/sfx/kenney/step_snow_3.ogg
Normal file
BIN
assets/audio/sfx/kenney/step_snow_3.ogg
Normal file
Binary file not shown.
BIN
assets/audio/sfx/kenney/step_snow_4.ogg
Normal file
BIN
assets/audio/sfx/kenney/step_snow_4.ogg
Normal file
Binary file not shown.
BIN
assets/audio/sfx/kenney/step_stone_0.ogg
Normal file
BIN
assets/audio/sfx/kenney/step_stone_0.ogg
Normal file
Binary file not shown.
BIN
assets/audio/sfx/kenney/step_stone_1.ogg
Normal file
BIN
assets/audio/sfx/kenney/step_stone_1.ogg
Normal file
Binary file not shown.
BIN
assets/audio/sfx/kenney/step_stone_2.ogg
Normal file
BIN
assets/audio/sfx/kenney/step_stone_2.ogg
Normal file
Binary file not shown.
BIN
assets/audio/sfx/kenney/step_stone_3.ogg
Normal file
BIN
assets/audio/sfx/kenney/step_stone_3.ogg
Normal file
Binary file not shown.
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user