• Joined on 2025-11-16
Admin pushed to master at Admin/Emberwild 2026-11-07 00:33:41 +00:00
1bf33935e0 Download page: forward UDP 24243 too for the Cove; test_net_lands can run against an exported build (EMBERWILD_SERVER_BIN)
Admin released Emberwild 0.5.0 at Admin/Emberwild 2026-11-07 00:25:32 +00:00
Admin pushed tag v0.5.0 to Admin/Emberwild 2026-11-07 00:25:24 +00:00
Admin pushed to master at Admin/Emberwild 2026-11-07 00:25:23 +00:00
62b3d6c47f 0.5.0: the journey on a server (a server per land; chat, the player list, admin and sleep across lands); protocol 17
f9b138b304 J3c: a land server stopping tells its players and is started afresh when they rejoin; the extra ports to forward on the Host page, the hosting message, the server log and HOSTING.md
86ebe07899 J3b: chat, the player list (with each player's land) and admin commands across lands; sleep needs everyone in every land, with a 'waiting for everyone else' message
85bbed249b J3a: the journey on a server. A server per land (Lands: the hub starts land servers on demand over a private link), the cliff tunnel online, crossings with one-time passes, shared characters that remember their land, one clock from the hub; test_net_lands
6544862885 Map: other players in your land shown on a co-op server, never with PvP on
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Admin released Emberwild 0.4.1 at Admin/Emberwild 2026-11-06 22:09:07 +00:00
Admin pushed tag v0.4.1 to Admin/Emberwild 2026-11-06 22:08:51 +00:00
Admin pushed to master at Admin/Emberwild 2026-11-06 22:08:50 +00:00
109fff22d0 0.4.1: the Cove's stream (trout), the seam and sea cave in real rock, one clock for every land (going home no longer rewinds the day)
b938e045cb One clock for every land: going back to a land catches it up on the time away (like a night's sleep) instead of rewinding to when you left; J3 decided: a server per land with the Valley's as hub, sleep needs everyone in every land
ad47cd53da The Cove's stream: a stream block whose water only runs downhill (spring to the bay), its own water ribbon, trout, on the map; scenery and landmarks keep clear
0209c6149a The seam and the sea cave built from real boulders (rock_pile.gd: the scenery's rocks with matching colliders), the seam a cleft between two slabs with pick marks and loose stones
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Admin commented on issue Admin/Emberwild#1 2026-11-06 21:11:21 +00:00
Map and compass screen

Done in 0.4.0 (2b7e52c), now released.

  • Map on N: starts blank and fills in about 30 m around you as you explore. It marks the wolf den, the barrow, the standing stones, the cliff tunnel…
Admin pushed to master at Admin/Emberwild 2026-11-06 21:06:42 +00:00
b86fb879d2 Site: trailer encoded smaller (CRF 23, 3.5 Mbit/s cap) to fit Cloudflare Pages' 25 MiB file limit; make_site.sh refuses an oversized file
Admin released Emberwild 0.4.0 at Admin/Emberwild 2026-11-06 20:56:08 +00:00
Admin pushed tag v0.4.0 to Admin/Emberwild 2026-11-06 20:56:04 +00:00
Admin pushed to master at Admin/Emberwild 2026-11-06 20:56:04 +00:00
2b7e52cd82 0.4.0: map (N) that fills in as you explore and a compass (closes #1); Old Tam's seam and Cove tips (voiced); the journey and sea fish in the guide; trailer with the tunnel and the Cove; protocol 16
980ee53579 J1: the cliff tunnel (seam, six propped stretches, dark, lights), travel Valley <-> Cove through the sea cave, a save file per worldlet; New World has no Where (--dev-worldlets to try others)
793b214786 W3: the Cove (bay, pond, pier for sea fishing), mackerel and cod (cod only in deep water), non-start worldlets offered for testing when run from source
9b88a10609 W2: several lakes per worldlet, a beach block shelving into the sea with a current that turns swimmers back; testbay test worldlet through the water, edge and boundary suites; the two ways to play (journey, one land) recorded
68e6d814d9 W1: choose a worldlet (New World and Host Game pages, kept once an island exists), worldlet shown in the Load list; Godot .uid files
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Admin closed issue Admin/Emberwild#1 2026-11-06 20:56:04 +00:00
Map and compass screen
Admin opened issue Admin/Emberwild#1 2026-11-06 16:05:37 +00:00
Map and compass screen
Admin pushed to master at Admin/Emberwild 2026-11-06 14:35:06 +00:00
f4df2bc99d Journey: one boat each, no passengers; tunnels, ropes and burrows shared
5584f74a8b Journey: multiplayer spread out (decided)
77517be778 Journey decisions: extendable ending, four crossings, biome hazards; server cost measured
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Admin released Emberwild 0.3.1 at Admin/Emberwild 2026-11-06 14:07:34 +00:00
Admin pushed tag v0.3.1 to Admin/Emberwild 2026-11-06 14:07:29 +00:00
Admin pushed to master at Admin/Emberwild 2026-11-06 14:07:28 +00:00
40f5e25c41 Version 0.3.1
eaeb841c1d Lights to place indoors (tallow candle, torch stand); docs brought up to date; the journey plan; sticky teleports in net tests; protocol 15
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Admin released Emberwild 0.3.0 at Admin/Emberwild 2026-11-06 13:00:00 +00:00
Admin pushed tag v0.3.0 to Admin/Emberwild 2026-11-06 12:59:58 +00:00