Paul Bailey
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3b611a6d34
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0.6.0: the Cove's own, for a playtest (the wreck and a treasure for each player, the drowned crew, crabs and gulls, a rowing boat at the pier, Report a bug); protocol 18
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2026-11-07 13:04:36 +00:00 |
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Paul Bailey
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27040d6805
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Report a bug in the pause menu (a new Gitea issue filled in with the version, computer, mode, land and where you are; copy the details; the log file), the playtest guide (docs/PLAYTEST.md), and the Cove's 0.6.0 parts in the player guide
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2026-11-07 12:45:37 +00:00 |
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Paul Bailey
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62b3d6c47f
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0.5.0: the journey on a server (a server per land; chat, the player list, admin and sleep across lands); protocol 17
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2026-11-07 00:23:43 +00:00 |
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Paul Bailey
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109fff22d0
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0.4.1: the Cove's stream (trout), the seam and sea cave in real rock, one clock for every land (going home no longer rewinds the day)
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2026-11-06 22:02:16 +00:00 |
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Paul Bailey
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2b7e52cd82
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0.4.0: map (N) that fills in as you explore and a compass (closes #1); Old Tam's seam and Cove tips (voiced); the journey and sea fish in the guide; trailer with the tunnel and the Cove; protocol 16
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2026-11-06 18:36:20 +00:00 |
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Paul Bailey
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eaeb841c1d
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Lights to place indoors (tallow candle, torch stand); docs brought up to date; the journey plan; sticky teleports in net tests; protocol 15
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2026-11-06 13:56:43 +00:00 |
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Paul Bailey
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1d0008d34b
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Trailer tool (Movie Maker + ffmpeg) and a static download page built per release
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2026-11-05 19:31:33 +00:00 |
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Paul Bailey
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a8eaf0d12e
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Packaged builds: macOS (universal, ad-hoc signed) and Windows, tools/export.sh
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2026-11-05 16:40:47 +00:00 |
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dev
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180b776392
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M0 scaffold: Godot 4 survival game skeleton + architecture/addon-SDK docs
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2026-11-03 22:23:20 +00:00 |
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