Paul Bailey
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3b611a6d34
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0.6.0: the Cove's own, for a playtest (the wreck and a treasure for each player, the drowned crew, crabs and gulls, a rowing boat at the pier, Report a bug); protocol 18
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2026-11-07 13:04:36 +00:00 |
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Paul Bailey
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27040d6805
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Report a bug in the pause menu (a new Gitea issue filled in with the version, computer, mode, land and where you are; copy the details; the log file), the playtest guide (docs/PLAYTEST.md), and the Cove's 0.6.0 parts in the player guide
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2026-11-07 12:45:37 +00:00 |
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Paul Bailey
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9709d2c424
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The Cove's shore life: crabs up the beach from dusk till dawn (keep to the sand, pinch if you get close, crab meat to cook), gulls after food on the sand and fish on a smoking rack; online too
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2026-11-07 10:23:49 +00:00 |
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Paul Bailey
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1bf33935e0
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Download page: forward UDP 24243 too for the Cove; test_net_lands can run against an exported build (EMBERWILD_SERVER_BIN)
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2026-11-07 00:33:03 +00:00 |
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Paul Bailey
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62b3d6c47f
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0.5.0: the journey on a server (a server per land; chat, the player list, admin and sleep across lands); protocol 17
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2026-11-07 00:23:43 +00:00 |
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Paul Bailey
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f9b138b304
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J3c: a land server stopping tells its players and is started afresh when they rejoin; the extra ports to forward on the Host page, the hosting message, the server log and HOSTING.md
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2026-11-07 00:08:05 +00:00 |
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Paul Bailey
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86ebe07899
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J3b: chat, the player list (with each player's land) and admin commands across lands; sleep needs everyone in every land, with a 'waiting for everyone else' message
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2026-11-06 23:42:50 +00:00 |
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Paul Bailey
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85bbed249b
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J3a: the journey on a server. A server per land (Lands: the hub starts land servers on demand over a private link), the cliff tunnel online, crossings with one-time passes, shared characters that remember their land, one clock from the hub; test_net_lands
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2026-11-06 23:14:11 +00:00 |
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Paul Bailey
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6544862885
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Map: other players in your land shown on a co-op server, never with PvP on
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2026-11-06 22:33:14 +00:00 |
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Paul Bailey
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109fff22d0
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0.4.1: the Cove's stream (trout), the seam and sea cave in real rock, one clock for every land (going home no longer rewinds the day)
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2026-11-06 22:02:16 +00:00 |
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Paul Bailey
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b938e045cb
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One clock for every land: going back to a land catches it up on the time away (like a night's sleep) instead of rewinding to when you left; J3 decided: a server per land with the Valley's as hub, sleep needs everyone in every land
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2026-11-06 21:57:37 +00:00 |
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Paul Bailey
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ad47cd53da
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The Cove's stream: a stream block whose water only runs downhill (spring to the bay), its own water ribbon, trout, on the map; scenery and landmarks keep clear
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2026-11-06 21:35:04 +00:00 |
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Paul Bailey
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b86fb879d2
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Site: trailer encoded smaller (CRF 23, 3.5 Mbit/s cap) to fit Cloudflare Pages' 25 MiB file limit; make_site.sh refuses an oversized file
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2026-11-06 21:06:08 +00:00 |
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Paul Bailey
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2b7e52cd82
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0.4.0: map (N) that fills in as you explore and a compass (closes #1); Old Tam's seam and Cove tips (voiced); the journey and sea fish in the guide; trailer with the tunnel and the Cove; protocol 16
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2026-11-06 18:36:20 +00:00 |
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Paul Bailey
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68e6d814d9
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W1: choose a worldlet (New World and Host Game pages, kept once an island exists), worldlet shown in the Load list; Godot .uid files
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2026-11-06 16:10:32 +00:00 |
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Paul Bailey
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eaeb841c1d
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Lights to place indoors (tallow candle, torch stand); docs brought up to date; the journey plan; sticky teleports in net tests; protocol 15
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2026-11-06 13:56:43 +00:00 |
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Paul Bailey
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4b2e687188
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Uses for every material (clay jar, bedroll, pelt rug, fang necklace, bear cloak, pemmican, bait), Q to drop, K/M bag rows on 1-8, help pages; protocol 14
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2026-11-06 11:49:42 +00:00 |
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Paul Bailey
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787d8d1d65
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Old Tam speaks (Kokoro); CC0 birdsong, crickets and owls; no plants through floors; menu and marker fixes
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2026-11-06 00:03:59 +00:00 |
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Paul Bailey
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0550a4daa0
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tools/publish_release.sh: create the Gitea release, upload and verify
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2026-11-05 21:06:33 +00:00 |
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Paul Bailey
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caa611fac6
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Audio: mood music, ambience, sound effects and creature voices (Kenney CC0 + synthesised); protocol 13
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2026-11-05 21:03:54 +00:00 |
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Paul Bailey
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2a9d47630e
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Trailer: encode standard-range yuv420p so Safari and QuickTime play it
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2026-11-05 19:37:24 +00:00 |
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Paul Bailey
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1d0008d34b
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Trailer tool (Movie Maker + ffmpeg) and a static download page built per release
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2026-11-05 19:31:33 +00:00 |
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Paul Bailey
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6ab72f2c05
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Update check: version feed from the git server's releases, title-screen banner, clearer version refusals
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2026-11-05 16:56:11 +00:00 |
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Paul Bailey
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a8eaf0d12e
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Packaged builds: macOS (universal, ad-hoc signed) and Windows, tools/export.sh
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2026-11-05 16:40:47 +00:00 |
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Paul Bailey
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c87b241b29
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play.sh to start the game; Godot checks shared with run_server.sh
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2026-11-04 18:12:56 +00:00 |
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